Not just their games but the feedback players gave. Mick: Player First Games clearly watched their competition like a hawk. Still, I’m pretty optimistic, given the strength of the brand and the gameplay’s feel. I am not a competitive fighting game player, so a large player pool will be vital for players like me to have a good time months after launch. ![]() Kyle: MultiVersus is a ton of fun, but like most fighting games, it runs the risk of getting stale pretty quickly. Even with Toonami or Adult Swim as potential pools, there are so many wild characters I’d love to see added. Mick: I would love to see some additions from the older Cartoon Networkdays, like Numbahs 1-5 from Codename: Kids Next Door or Rolph from Ed, Edd, and Eddy. He is one of the few characters that could dethrone Shaggy for me. I would have to go with Mojo Jojo though, from The Powerpuff Girls. Kyle: This is a tough one because countless characters would make a great addition to MultiVersus. With its daily challenges (and, based on recent leaks, the crazy extensive roster), there’s a lot here that I know will take up my time, especially when I find some friends ready to brawl. I don’t know how much I would want to play solo, but it is an absolute blast with a friend. Kyle: I think I will, especially if I have other friends that decide to get into it. Do you plan to play more when it fully launches? In other words, I loved the chaos these two brought to the table. She’s not only my favorite character from Steven Universe, but her beefiness here made her a lot of fun to pummel people who got too close. He was chaotic and could pull off some awesome aerial takedowns. ![]() His move set was pretty straightforward to learn, which combined with his meme factor made Shaggy a win-win for me. I just found him really enjoyable to play as. I don’t like him just because he is a meme, although that is a big part of it. He’s also likely the only character I’ll play once the full game is out, except to try out other characters briefly. Who was/were your go-to characters, and why? ![]() So I hope they are changed in the coming months to feel like they make a more significant impact on gameplay. It’s to add variety to gameplay and to change up how you play. Mick: I wasn’t a fan of the talent system. So it isn’t quite pay-to-win, but it is uncomfortably close for me. Characters can be unlocked by playing quite a bit and earning in-game currency to purchase them, but they can also be bought with real money. Kyle: I don’t enjoy the way characters are unlocked, even if I understand why it is being done the way it is. Because with roles, you can make unstoppable team comps as long as you coordinate with your ally. It showed why they focused on 2v2 fights. From the “mage” class with Velma and Bugs Bunny to the tank-like Brawler like Garnet. Mick: I was a fan of the different roles each character focused on. I am terrible at fighting games, I mean downright awful, but teaming up with others helps make it a little bit easier to enjoy and even win sometimes! I also liked the character perks, and I’m excited to see how they get fleshed out in the full game once it releases. ![]() Kyle: I really liked the focus on 2v2 gameplay. What features did you like most, compared to other brawler fighting games?
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